Using dynamic capture software to optimize car design

Using dynamic capture software to optimize car design

Ford Motor Company is now leaping into the world of virtual engineering, using motion capture technology to create movie masterpieces such as "Avatar", "The Lord of the Rings" and "Shrek" to design a more comfortable and fun driving Ford model.

The so-called dynamic capture technology is a technology for digitally capturing motion. It is used by Hollywood computer animators and video game designers to create more realistic non-human characters. Ford uses this technology to create a realistic digital human body for testing vehicles in a virtual environment. Ford is also the only car manufacturer that has used motion capture technology for vehicle design to date.

"Just like the movie industry, we use sensors to connect with real people to understand what actions are involved in human-vehicle interactions," said Gary Strumolo, head of Ford's R & D and engineering department. "Once we capture all the actions, A virtual human body can be created to complete thousands of experiments, helping us understand how various vehicle designs work with people of different physiques and body shapes. This is an extremely efficient method in the process of building the future car. "

Ford engineers used these digital mannequins to assess their posture in different virtual models from small cars to full-size pickups. By changing the configuration, the system can reflect the interior space of the driver, front row occupants, second row and even third row occupants.

HOPS dynamic capture technology provides engineers with a more scientific method to understand human-vehicle interaction.

"Comfort or discomfort is originally a subjective evaluation," said Nanxin Wang, Ford's technical director. "For a certain model, some people think it is very comfortable to sit in, while others may feel the opposite. Our challenge is to find Find out why people feel those feelings, and how we can improve people's feelings through design. "

"Before the occupant simulator (HOPS) system was put into use, the only way to evaluate a car body design was to ask people to sit in the car and let them tell us how it felt," Wang added. It is inevitable to make a lot of guesses. Now, we can combine this subjective evaluation with the objective measurement results of their arms, legs, head movements and muscle exertion, so as to mathematically quantify various movements. We The design team uses these data to guide the development of various vehicle platforms to provide the most ideal comfort for people with different physiques. "

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